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by techmarine5
Tue Nov 29, 2016 1:57 pm
Forum: Features and Suggestions
Topic: Ramming
Replies: 5
Views: 3450

Re: Ramming

Surfing the last test, I made a ship, filled it to the brim with mines, ram their ship, then dump the cargo of mines while they can't move. It allowed me to compensate for not having a very big ship.
by techmarine5
Tue Nov 29, 2016 1:54 pm
Forum: Features and Suggestions
Topic: Money sinks and the economy
Replies: 4
Views: 2997

Re: Money sinks and the economy

One idea would be to only allow for items to be traded. That way, money still has a value, if only for building new ships and for blueprints, and it still leaves room for trade.
by techmarine5
Sat Nov 26, 2016 6:32 pm
Forum: Features and Suggestions
Topic: Money sinks and the economy
Replies: 4
Views: 2997

Money sinks and the economy

This game seems like it might lend itself to an MMO style economy, and so you might want to prepare for the worst: inflation. I know of two videos that cover the topic quite well. https://m.youtube.com/watch?v=W39TtF14i8I https://m.youtube.com/watch?v=sumZLwFXJqE Of course, only some of the solution...
by techmarine5
Sat Nov 26, 2016 6:07 pm
Forum: News
Topic: WIP: Pirate Mothership, ship trails and mass/speed rebalance
Replies: 6
Views: 4020

Re: WIP: Pirate Mothership, ship trails and mass/speed rebalance

I agree: the idea of pirates is that each ship is an individual person making each ship. You might make pirates a mercenary faction instead, where you pay them reputation, say by the hour, battle, whatever, to fight with your fleet, but they would have maybe a small IGC cost to hire initially. That ...
by techmarine5
Fri Nov 25, 2016 4:20 am
Forum: Starfall Online General Discussion
Topic: FAQ
Replies: 50
Views: 67407

Re: Pre-Alpha FAQ

I think we did fight at some point
by techmarine5
Thu Nov 24, 2016 5:33 am
Forum: Starfall Online General Discussion
Topic: FAQ
Replies: 50
Views: 67407

Re: Pre-Alpha FAQ

You might make warp gates buildable with reputation points, and make a ship that could allow a fleet to warp to stars, after a short cool-down. You would let all people in said system know they were warping there to discourage it's amusement in the actual clan wars. However, if it is too powerful, y...
by techmarine5
Wed Nov 23, 2016 8:43 pm
Forum: New Player Corner
Topic: Exploring
Replies: 4
Views: 3101

Re: Exploring

You might make a formation that you start with that allows you to warp to a target star. The warp however, would take some time, give some warning for those in the area, and possibly take a while after being destroyed to be able to use again. You might also make a specific builder fleet, and have th...
by techmarine5
Wed Nov 23, 2016 8:35 pm
Forum: Builds, Modules and Game Mechanics
Topic: This ship of mine
Replies: 0
Views: 1847

This ship of mine

While playing, I didn't get many new ship blueprints of my faction, so I had to get creative in order do deal with larger ships. What I came up with was this: take the largest ship I had, give it a fleet warp jump module, stuff it full of mines, and then fill the rest with armor. It worked quite wel...
by techmarine5
Wed Nov 23, 2016 8:26 pm
Forum: Starfall Online General Discussion
Topic: FAQ
Replies: 50
Views: 67407

Re: Pre-Alpha FAQ

How does one travel without a warp gate? Being forced to use warp gates seems to limit exploration to already discovered regions, and forces people to go through quite a few systems, some controlled by an enemy faction, to get to a nearby system.
by techmarine5
Wed Nov 23, 2016 7:47 pm
Forum: Features and Suggestions
Topic: Feedback: a List of Issues with Starfall
Replies: 6
Views: 3693

Re: Feedback: a List of Issues with Starfall

The 15 minuting of games is severely limiting the game industry. You just can't get the same out of two 15 minute sessions as you can out of one 30 minute session. I agree that there should be some 15 or fewer minute content, but overall, the average play time should be about 30 minutes per session.

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