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Re: Pre-Alpha FAQ

Posted: Fri Nov 18, 2016 5:19 am
by Prox
Yes, there is no NDA in place. But please bear in mind that the game is still in early development, is pre-alpha and work in progress, so many things including mechanics and design can change. If you do post something on the Internet, it would be great to disclose this information fully.

Re: Pre-Alpha FAQ

Posted: Sun Nov 20, 2016 10:32 pm
by quillon
Renaming the planets is part of the fun of conquering (at least to me). Instead of keeping the names that are entered in alpha tests and having them be set forever, I'd like to suggest that players can rename newly discovered planets 'for free', and planets that are already named when they conquer the supply station / outpost / mothership in the system.

Re: Pre-Alpha FAQ

Posted: Mon Nov 21, 2016 1:59 am
by relampago
Renaming the planets is part of the fun of conquering (at least to me). Instead of keeping the names that are entered in alpha tests and having them be set forever, I'd like to suggest that players can rename newly discovered planets 'for free', and planets that are already named when they conquer the supply station / outpost / mothership in the system.
It sounds interesting, thanks. We thought about allowing to name the supply station / outpost / mothership in a system, btw.

Re: Pre-Alpha FAQ

Posted: Wed Nov 23, 2016 8:26 pm
by techmarine5
How does one travel without a warp gate? Being forced to use warp gates seems to limit exploration to already discovered regions, and forces people to go through quite a few systems, some controlled by an enemy faction, to get to a nearby system.

Re: Pre-Alpha FAQ

Posted: Thu Nov 24, 2016 2:43 am
by relampago
How does one travel without a warp gate? Being forced to use warp gates seems to limit exploration to already discovered regions, and forces people to go through quite a few systems, some controlled by an enemy faction, to get to a nearby system.
Well, I assume that making some extra warpgates somewhere - would be a useful option.

Re: Pre-Alpha FAQ

Posted: Thu Nov 24, 2016 5:33 am
by techmarine5
You might make warp gates buildable with reputation points, and make a ship that could allow a fleet to warp to stars, after a short cool-down. You would let all people in said system know they were warping there to discourage it's amusement in the actual clan wars. However, if it is too powerful, you might make it take a short amount of time after your fleet is repaired to be able to use it again.

Re: Pre-Alpha FAQ

Posted: Thu Nov 24, 2016 4:26 pm
by tommo
Hey tech marine, I fought against you :D

Re: Pre-Alpha FAQ

Posted: Fri Nov 25, 2016 4:20 am
by techmarine5
I think we did fight at some point

Re: Pre-Alpha FAQ

Posted: Sun Nov 27, 2016 4:24 am
by g.blueblood
Good morning.
I downloaded Launcher this Saturday, 11/26/16, but when I run it, it is said to be in maintenance. I do not know if it's just a maintenance itself, or the game has been temporarily shut down.
Anyway, could someone tell me when I can enjoy this experience?

Re: Pre-Alpha FAQ

Posted: Sun Nov 27, 2016 4:49 am
by narfi
the game is currently between testings and thus the servers are offline. The Devs did not announce the next test date yet, but hinted that there might be another this year.