I know that the game is in pre-alpha, but for this feedback i will consider that it is released to give the most complete feedback.
- This mode has a lot of potentials and is really interesting
- but he is currently quiet boring
- on the map, the movements are boring and not dynamic
- almost nothing to do ( fight the pirates, harvest the ores and discover some new planets)
- It's awesome to have the possibility to discover and name a planet
- a guilds'/clans' system and an alliances' system would be great, allowing the emergence of large corporations
- the clan and alliance could create a clan/alliance ship (bigger than the mothership)
- a research and specialization system could be attached to the clan and alliance system
- It would be fun to have a terraforming system
- It would be great to have a teleportation system to come back to the mothership
- It would be great to have the option to move the mothership
- It would be great to have the option to implant teleportation beacon/ gate
- It is really difficult to manage all the ship
- a lot of my ship crash between them (they are fucking stupide / the HUD don't show enough information)
- It is really difficult to use the abilities of the spaceships, the HUD is not adapted.
- At the end of battle the blinking text is really annoying.
- show the path of each spaceship / have an option to show the paths (in total war, the spacebar show the way and the place of each unit)
- Add the option to create group ( G and ctrl + G like TTW)
- Add an option to deploy the units/ Add a option allowing the creation of a default patern of deployment
The player can choose how his spaceships will be deploy at the begin of the battle
- Change the blinking text of the battle end by a middle button appearing above the units manager.