------I agree with your pros and cons.whats Your opinion on the topic?
My main issue with the speed (beyond the reason I stated above) is there is no real setup time when pirates attack you (you get setup if you attack them first). So you barely have time to issue orders before they are upon you. You might say "Well, that's what a surprise attack is", but I saw them coming. You have a sight radius on the Discovery map and you get a chance to run or stay and attack. 100% of the time I was attacked by pirates, it's because I wanted to fight them. Yet because I didn't explicitly click on the pirates first, the game treated it like I was surprised by hidden pirates. This was never the case.
i agree with this.
need more time to set up for attacks and the spacing needs to be more on objects.
adjustments to move speed may be enough, and adding a 30 second delay to setup troops would be nice.
----With slower ships that have more hp feelling of battles would be better, battle would be also more fair as it would allow players that do not like starcraft like aproach to combat which have resaults based on more clicks per second, also it would allow for far better modules usage.
my opinion .
smaller ships are ok. maybe a tad quicker while using normal armor not heavy armor.
though i feel they should turn faster.
bigger ships sporting heavy armor should slow them down more* then it is already.
turning speed needs to be increased overall from all ships, but as weight goes up that degree of speed goes down.
It would also give roles to characters. big heavy armor ships take all day to turn and light low armor ships can circle around and pelt it to death while it struggles to keep up.
in a sense add diversity to your ranks and actually give purpose to battle position vs focus fire 1 ship at a time from head on..
some people will look at engine size and try to stay within a specific tonnage to engine size/type ratio to make a specific assault ships. not fast not slow can fight and keep moving.
i dunno .
light be lighter.
weight be heavier.
turning overall improved but also penalized more for heavier bulk.
a few tweaks and it's like a whole diff games.