Preloaded weaponry

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ebergar
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Preloaded weaponry

Postby ebergar » Fri Dec 11, 2015 8:24 am

I'd like to present You an idea about charged weapons. These would have "pre-load" mechanic, so warships could charge these right before battle, and then instantly fire at enemies. Preload does not mean, that it is "dat big, slow aiming gun". Aiming could be done swiftly (during preloading phase) on smaller devices, and then these instantly fire at nearby tiny ships, destroying these one by one at slow rate.

During battle, these would serve as solid, slow firing, devastating arms, capable of hitting any target.

While big guns are supposed to be slow, because these are "this big", preloaded weaponry are supposed to be slow, because of preloading phase. It does not limit the gun to be big to have low firerate, and thus deals better damage/aiming per shot.
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dvan
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Re: Preloaded weaponry

Postby dvan » Fri Dec 11, 2015 8:37 am

I'd like to present You an idea about charged weapons. These would have "pre-load" mechanic, so warships could charge these right before battle, and then instantly fire at enemies. Preload does not mean, that it is "dat big, slow aiming gun". Aiming could be done swiftly (during preloading phase) on smaller devices, and then these instantly fire at nearby tiny ships, destroying these one by one at slow rate.

During battle, these would serve as solid, slow firing, devastating arms, capable of hitting any target.

While big guns are supposed to be slow, because these are "this big", preloaded weaponry are supposed to be slow, because of preloading phase. It does not limit the gun to be big to have low firerate, and thus deals better damage/aiming per shot.
Starfall Tactics feautres an auto fire on/off toggle for each individual weapon hardpoint. Which means you can switch any of your big and slow guns «off» while the ship gets closer to the target and then order it to fire manually. The next shot will still require a full cooldown though. Is this mechanic similar enough to what you're describing?

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ebergar
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Re: Preloaded weaponry

Postby ebergar » Fri Dec 11, 2015 8:49 am

Starfall Tactics feautres an auto fire on/off toggle for each individual weapon hardpoint. Which means you can switch any of your big and slow guns «off» while the ship gets closer to the target and then order it to fire manually. The next shot will still require a full cooldown though. Is this mechanic similar enough to what you're describing?
Exactly, nice, thanks!

Wait... EVERY weapon hardpoint? That makes EVERYTHING nice :D
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dvan
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Re: Preloaded weaponry

Postby dvan » Fri Dec 11, 2015 9:28 am

Wait... EVERY weapon hardpoint? That makes EVERYTHING nice :D
HELL YEAH it does!

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Re: Preloaded weaponry

Postby vurlaxx » Sat Oct 03, 2020 7:50 am

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