Current Game Mechanics (Armor, Shields, Weapons)

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amunari
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Joined: Sun Nov 06, 2016 9:48 pm

Current Game Mechanics (Armor, Shields, Weapons)

Postby amunari » Tue Nov 22, 2016 8:07 am

Hello guys.

Want to make some suggestions to the balance system to possibly improve racial diversity and game stability. These are suggestions for changes to the current system (tweaks if you will) that will allow for current "effects" but put more power in the players hands.
Damage Types

Code: Select all

Change base code to alter weapon damage types based on values (as follows)
Base Types: Basic Types of Weapon damage comes from
Kinetic: +110% Shield Damage. 90% Armor Damage
Explosive: 110% Hull Damage. +100% Armor & Shield Damage
EM: 90% Shield Damage. 110% Armor Damage
Defense Types

Code: Select all

Change base code to alter Defense damage types based on values (as follows)
Base Types: Basic Types of Weapon damage comes from

Hull Types
Hull: Base Life. Leave it as it is. (no changes)
Reinforced Hull: Improved Life of hull.

Armor Types
Regenerative: Increases Regeneration rate by 0.5% Per Second, and 2% Out of combat. Reduces HP by 10% And Mass by 15%
Crystalline Armor: When destroyed Grants Shielding.
Reactive: Reduce damage from source by 2% Stacking up to 5 times.
Adaptive: Reduces damage by 50% is below a Value. (ideal for kinetic weapons)
Nano-Armor: If damage Exceeds X amount armor is destroyed (and ship takes no damage). Very Light Mass Armor.
Reinforced: Increase Health Pool.

Shielding Types
All shields have "bleed through" meaning some damage is passed by default.
Adaptive: Cannot be by-passed. (80% HP of normal Shields 120% Regeneration) (0% of damage passes through shields)
Regenerative: +10 Shields a Second +20% Regeneration. -20% Hp. (30% of damage passes through shields)
Massive Shielding: - 30% Regeneration. + 50% HP. (10% of damage passes through shields)
Modulated Shielding: Reduce damage from source by 2% Stacking up to 5 times. (10% of damage passes through shields)

Deprived Only
Fourth Race Only
Vanguard Only.
Eclipse Only

diegoweiller
Deck Supervisor
Deck Supervisor
Posts: 19
Joined: Mon Jul 11, 2016 5:52 pm

Re: Current Game Mechanics (Armor, Shields, Weapons)

Postby diegoweiller » Fri Dec 16, 2016 11:21 am

i belive shields should be equal witoouth bleed trough and damage tipes difering only in -type vs shield- like: kinectic 150% shield damage explosive 100% and energy weapons 50% but equal damage to armor
that would make it easy to balance the game as the only really changing factor would be weapon damage.


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