Want to make some suggestions to the balance system to possibly improve racial diversity and game stability. These are suggestions for changes to the current system (tweaks if you will) that will allow for current "effects" but put more power in the players hands.
Damage Types
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Change base code to alter weapon damage types based on values (as follows)
Kinetic: +110% Shield Damage. 90% Armor Damage
Explosive: 110% Hull Damage. +100% Armor & Shield Damage
EM: 90% Shield Damage. 110% Armor Damage
Defense Types
Code: Select all
Change base code to alter Defense damage types based on values (as follows)
Hull Types
Hull: Base Life. Leave it as it is. (no changes)
Reinforced Hull: Improved Life of hull.
Armor Types
Regenerative: Increases Regeneration rate by 0.5% Per Second, and 2% Out of combat. Reduces HP by 10% And Mass by 15%
Crystalline Armor: When destroyed Grants Shielding.
Reactive: Reduce damage from source by 2% Stacking up to 5 times.
Adaptive: Reduces damage by 50% is below a Value. (ideal for kinetic weapons)
Nano-Armor: If damage Exceeds X amount armor is destroyed (and ship takes no damage). Very Light Mass Armor.
Reinforced: Increase Health Pool.
Shielding Types
All shields have "bleed through" meaning some damage is passed by default.
Adaptive: Cannot be by-passed. (80% HP of normal Shields 120% Regeneration) (0% of damage passes through shields)
Regenerative: +10 Shields a Second +20% Regeneration. -20% Hp. (30% of damage passes through shields)
Massive Shielding: - 30% Regeneration. + 50% HP. (10% of damage passes through shields)
Modulated Shielding: Reduce damage from source by 2% Stacking up to 5 times. (10% of damage passes through shields)
Deprived Only
Fourth Race Only
Vanguard Only.
Eclipse Only