Money sinks and the economy

Have a cool idea for Starfall Tactics? Any suggestions on how to make the game better? Let us know!
techmarine5
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Money sinks and the economy

Postby techmarine5 » Sat Nov 26, 2016 6:32 pm

This game seems like it might lend itself to an MMO style economy, and so you might want to prepare for the worst: inflation.
I know of two videos that cover the topic quite well.
https://m.youtube.com/watch?v=W39TtF14i8I
https://m.youtube.com/watch?v=sumZLwFXJqE
Of course, only some of the solutions shown will work for this game, but it is something to think over: should people be allowed to trade?
We may not be able to predict the future, but we can certainly create it.

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relampago
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Re: Money sinks and the economy

Postby relampago » Mon Nov 28, 2016 2:33 am

Hello and thank you for worrying about Starfall Tactics' future :)

We already thought about trading in the game and possible issues - and although it's too early to say something exact, if trading can take some place, it definitely will be somehow limited.
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techmarine5
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Re: Money sinks and the economy

Postby techmarine5 » Tue Nov 29, 2016 1:54 pm

One idea would be to only allow for items to be traded. That way, money still has a value, if only for building new ships and for blueprints, and it still leaves room for trade.
We may not be able to predict the future, but we can certainly create it.

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relampago
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Re: Money sinks and the economy

Postby relampago » Wed Nov 30, 2016 2:51 am

Sounds nice but that might cause some problems in current system, where it looks like making money out of nowhere, and allow some real-money traders do their job which is a thing we'd love to escape from ;)
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techmarine5
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Re: Money sinks and the economy

Postby techmarine5 » Fri Dec 02, 2016 6:06 am

Fair enough.
We may not be able to predict the future, but we can certainly create it.


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