This new batch of weapons finally convinced me to make a switch from Kerkythea to Blender Cycles as a renderer of choice. I can't afford to wait 40 minutes for each picture to get ready. I can't even go and do anything else while it's computing in background! There are probably some smart tweaks I could have done to make it go faster, but ugh, can't be bothered to dive into technicalities of ray tracing. Especially since Cycles does it literally ten times faster out of the box. It can also render objects on a transparent background, which is just sooooo freaking useful. No more black and white mask passes, baby!
The scene took a little while to set up, but now the pipeline is all nice and neat. Sketchup models import surprisingly well too. Not well enough for game assets or even high poly meshes, of course, but enough to look good in the viewport, which is what matters! Here's our Tornado Rocket Launcher! I paint over each of my renders to give it a slightly painterly look, accentuate shapes and compensate for the lack of properly beveled edges.
I figured I'll stop apologizing for long delays between posts, because when you read it as an archive it just looks like a long string of me making excuses, lol.