Let's talk about mechanics

Discuss alpha version, ask questions, post feedback and make suggestions on how to make the game better!
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Community Manager
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Re: Let's talk about mechanics

Postby relampago » Sun Jul 17, 2016 9:05 am

You can also cancel it by pressing "S".

No, that's not the reason. If you enemy successfully boarded your ship, it becomes an enemy ship automatically.

Yes, this system is not fully ready. We will improve it further.
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Re: Let's talk about mechanics

Postby pwnstar » Sun Jul 17, 2016 8:19 pm

As for collision damage/friendly pathing, the only issue I have run into is stupidly setting up my dreadnaughts IN FRONT OF my fighter squadron, then having them all push forward as one group. The ships TRY not to run into each other, and will slow down/repath to avoid collision, but having 4 frigates go through 2 dreadnaughts makes them bounce between them, run into each other and the dreadnaught they flew into to avoid the first dreadnaught

Yup, I've experienced this as well. It's an improvement on the pathing you had before but it still has bugs.

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