It's a very complex and important subject so I think players should have a big impact of its mechanics. Keep that in mind.- We'll add a feature to groups of ships which will allow them to keep formations and don't crash each other.
My first impression was: WTF ?! Really?!- In this case, Ramming is a feature which needs to be balanced :)
Hold done a minute. If the statement that friendly fire in general is intentional and on game design level it was projected to make game "more hardcore" for me it's a big red warring light: DO NOT PLAY SUCH GAME ANYMORE!It's a hardcore real-time wargame! This shouldn't be easy.
Friendly fire is not a very rare thing in games, generally. However, we'll add a feature letting you stop firing a target, of course.
First of all it's not my first Alpha and not the first "early" one aswell so "my task" it's pretty obvious for me. I also hope that "we take players feedback" is not an empty phrase.I would like to emphasize that your feedback is much appreciated! It is great to have a player's perspective on the gameplay and its mechanics, especially at such an early stage as pre-alpha.
This is where I met the first problem in my opinion. The game demand at some point a something more then let's say simple "clicking" on target but dot give tool to execute it.This particular mechanic is indeed intentional on game design level. Starfall Tactics is about strategy, careful tactics, and setting up your fleet on the battlefield.
I can agree with You only if You add that we talking about simple bullets. We are talking here about guided missiles. It's not the same You must admit....Although some might find this a terrible example: if you position two tanks on the battlefield one behind the other, and fire at the same target, the front tank will get hit.
At this stage game don't give tools to do that so statement that it's design that way just to make the game more hardcore is in my opinion pretty silly and naive....Similar case here, so you need to control your fleet and really manage how you position everything to make every shot count.
At this point in my opinion there is at least two aspect to rework asap:But of course, there are, at this point, some rather difficult aspects to this mechanic which we will review again, and further work on making it more of a Game Feature, rather than an annoyance.
From my point of view and my first impressions game has a small dilemma: to be more RTS'ish or more Arcade'ish.We are reviewing all of our hypotheses as feedback from players flows in, and it is sight for sore eyes (literally, as well as figuratively), to have someone offer a new perspective on a mechanic you thought you were certain about.
Do you mean replaying a match you have just had? If so, then it is definately something we will look into, but a little further down the line.Quick question. Is there any chance to implement some "replay" system.
Yes. Good to know.Do you mean replaying a match you have just had? If so, then it is definately something we will look into, but a little further down the line.Quick question. Is there any chance to implement some "replay" system.
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