Hot Fix #6 for NPC Factions Test

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webstarfall
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Hot Fix #6 for NPC Factions Test

Postby webstarfall » Fri Nov 03, 2017 11:27 am

http://starfalltactics.com/news/hot-fix ... tions-test

Starfall Tactics will be shut down for maintenance at 13:00 CET for half an hour approximately.

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thebutcher
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Re: Hot Fix #6 for NPC Factions Test

Postby thebutcher » Sun Nov 05, 2017 10:19 pm

Ok,great tournament congrats on frontline:)
Now some fixes,,lol:You got to work on the spawning flts in any sectors,you can't have your flt spawned in a middle of the enemy flt,got spawned in the half way asteroid belt and half way on the sextagon end wall.You need to give this to the player 100$ what ever he wants to spawn his flt.No matter where you spawn enemy will find you end you need to face them.

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thebutcher
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Re: Hot Fix #6 for NPC Factions Test

Postby thebutcher » Sun Nov 05, 2017 10:24 pm

Idea:You should make the habited planets who has the worp beacon to have the reverse effect but will cost a lot if you wanna do it(like 50.000 IGC) and you can do it only in the system you discover.This way you don't need to travel to the end of the galaxy and takes you half day and you will not have the same things mother ships has,like inventory,fiction house and ect strictly worp beacon.
You can also make this as when you have it as a small sign on that star system as small beacon on the top of that same star system.

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thebutcher
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Re: Hot Fix #6 for NPC Factions Test

Postby thebutcher » Sun Nov 05, 2017 10:30 pm

Another thing,ships can not be repaired more then a hour,not like the carrier it takes 6 hours and 20.000 IGC for immediate repair,don't became VEGA CONFLICT game,this is how you lose players.No one will wait for 5 hours,you need people play the game,hour is fine,at least ill go mine ressources and hour is gone.In the other games where people lost interest is because of this,long hours of rep and if you need it done immediately you need to pay real cash,,,,,,NOT GOOD,and we talking like,you whole flt gone is like 7 days rep?
Pls DO NOT head that way,is a old sceam and all the players know about it and it will not work.If I want to spend real cash on your game is much better ways to do it.

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thebutcher
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Re: Hot Fix #6 for NPC Factions Test

Postby thebutcher » Sun Nov 05, 2017 10:35 pm

And the last thing,you should work on a bracket of attacking fiction flts.
You can't have guy coming with flt lvl 25 in your system and knocking out guy flt lvl 5,people will lose interest specaly the ones who start playing the game when they see how they get killed quickly.Put like 5 lvl plus and minus,as a flt lvl 25 an attack lvl 20 and 30 but not 19 something like that,maybe I'm wrong but I think that's fair.
That's all for now:)

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thebutcher
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Re: Hot Fix #6 for NPC Factions Test

Postby thebutcher » Sun Nov 05, 2017 10:36 pm

P.S.
Don't get mad on me about saying thing like this,that is what I experianced while I'm playing the game.

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thebutcher
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Re: Hot Fix #6 for NPC Factions Test

Postby thebutcher » Mon Nov 06, 2017 12:11 am

Oh,I almost forgot,pls work and e button that you have only one chance to reset your skill tree on the ship so you put the points differently and that would be permanent.

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Re: Hot Fix #6 for NPC Factions Test

Postby jimenc » Tue Nov 07, 2017 4:49 am

Another thing,ships can not be repaired more then a hour,not like the carrier it takes 6 hours and 20.000 IGC for immediate repair,don't became VEGA CONFLICT game,this is how you lose players.No one will wait for 5 hours,you need people play the game,hour is fine,at least ill go mine ressources and hour is gone.In the other games where people lost interest is because of this,long hours of rep and if you need it done immediately you need to pay real cash,,,,,,NOT GOOD,and we talking like,you whole flt gone is like 7 days rep?
Pls DO NOT head that way,is a old sceam and all the players know about it and it will not work.If I want to spend real cash on your game is much better ways to do it.
I don't have personal experience with this myself, since I never got past level 8. So I didn't get a chance to take a carrier out for a run. But 6 hours rep time seems long. Considering battleships only takes about 15 minutes. Having said that, 20k IGC isn't that hard to obtain from Quick Matches. I can get at least 5-6k per session, I only need about 4 sessions to get the needed IGC for a complete repair.

The reason Vega Conflict has such long repair and build times is because that's their monetization methodology. If repair and build times are your main means of income, of course it will increase over time if you want a steady income. Unfortunately, that's just bad game design and business sense. If your business is to create something that's fun, using time as a means of income is just dumb. Waiting isn't fun. It just turns people away. This is one thing I hope Starfall Tactics doesn't copy of Vega Conflict.

Starfall Tactics' use of IGC to bypass repair time is a good idea. But there's a concern. Don't make it a grind to get IGC. If that happens, you'll end up in the same trap. It won't be fun for your players.

--jc

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relampago
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Re: Hot Fix #6 for NPC Factions Test

Postby relampago » Mon Nov 13, 2017 7:08 am

Oh,I almost forgot,pls work and e button that you have only one chance to reset your skill tree on the ship so you put the points differently and that would be permanent.
P.S.
Don't get mad on me about saying thing like this,that is what I experianced while I'm playing the game.
Don't worry about that, we appreciate any feedback we can get here;)
Of course, we will add ability to reset mod tree - can't be sure right now how exactly it will work, but that's a thing in the list.
I'm watching you!

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Re: Hot Fix #6 for NPC Factions Test

Postby thebutcher » Fri Nov 17, 2017 6:06 am

Just and idea,not that the game trailer is not good,but I think you guys should update that,lots of things are changed in game and the trailer is from the very beginning of the game:)
You guys have new ships,weapons,modules:)


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