is taking more than one Auto Destruction module useful ?

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batailleuse
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is taking more than one Auto Destruction module useful ?

Postby batailleuse » Tue Apr 25, 2017 10:31 pm

I just wondered if theres any point to taking more than one


as it states CQCx3 dmg ... I had a very nasty idea of a build. but just wanna be sure its any use having more that one.


PS: I saw a bunch of cool new mods. cant wait to try them, its gonna add tons of fun and playability/counter in pvp

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relampago
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Re: is taking more than one Auto Destruction module useful ?

Postby relampago » Wed Apr 26, 2017 2:32 am

I just wondered if theres any point to taking more than one


as it states CQCx3 dmg ... I had a very nasty idea of a build. but just wanna be sure its any use having more that one.


PS: I saw a bunch of cool new mods. cant wait to try them, its gonna add tons of fun and playability/counter in pvp
There is no point in taking two self-destruction modules to one ship as when you activate one - that means that you have just destroyed your ship once ;) Just a note: this is an activatable module, you need to activate it when you want to self-destruct.
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batailleuse
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Re: is taking more than one Auto Destruction module useful ?

Postby batailleuse » Wed Apr 26, 2017 7:03 am

ok ... well ill try something around that CQC is basically the raw hp of the ship ? or its available power ? I'm just not sure what it means

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diehard25
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Re: is taking more than one Auto Destruction module useful ?

Postby diehard25 » Wed Apr 26, 2017 7:29 am

this is maximum ship capacity.
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